Dawn of War IV Ultimate Units: Knights Stompa & Monolith
The three faction ultimate units in Dawn of War IV compared — Imperial Knights and the Ork Stompa and the Awakened Monolith.
What are ultimate units in Dawn of War IV?
Each of the four launch factions caps its roster with an ultimate unit — a super-heavy, faction-defining battlefield centerpiece that represents peak tech and can swing whole matches. Three of the four are confirmed pre-launch; the fourth (Adeptus Mechanicus) is still under wraps.
What are the three confirmed ultimate units?
| Faction | Ultimate unit | Fantasy |
|---|---|---|
| Space Marines | Imperial Knights | Towering noble walkers with heavy weaponry |
| Orks | Stompa | A rolling green fortress of guns and teeth |
| Necrons | Awakened Monolith | An ancient citadel that wakes up |
| Adeptus Mechanicus | TBA | Reveal pending |
How do the ultimates compare?
Honest pre-launch answer: flavor is confirmed, numbers are not. Cost, build requirements, HP, damage and ability kits will decide the real tier order — and this page will carry a verified comparison table, updated per balance patch, from launch week onward. Every stat on this site carries a last-verified date; we do not publish guessed numbers.
How do you counter ultimate units?
Counterplay notes arrive with launch-week testing: what each faction’s roster answers super-heavies with, from Eliminators sniper fire to Ork swarms to Necron attrition. The counter matrix will live here once verified. For per-unit stat pages across all ~64 multiplayer units, see the complete unit roster.
Are ultimate units in every mode?
Ultimates are part of each faction’s tech tree, so they appear wherever full tech is available — multiplayer, skirmish and campaign. Their role in The Last Stand survival depends on hero kits (Last Stand guide); their campaign appearances include scripted set-pieces — see the campaign guide and game modes.
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